Games that helped heal you?

Korok

Kouhai
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We all go through tough times. The death of a loved one. Bouts of unemployment. Mental health struggles. Physical health struggles. College or other education exams. You name it.

Were there any games you played that were topical to your life/troubles at some point that helped you process what you were going through? If so, what were they? (You don't need to get into specifics of how/why they helped, of course, unless you want to. You can just list the titles with no context.)

For me, the following games helped me out:
  • Final Fantasy VIII: helped me while I was a troubled child and is what really got me into gaming
  • Final Fantasy XIV A Realm Reborn - Heavensward: helped me during grief
  • Final Fantasy X: helped me during grief
  • Final Fantasy XIV Shadowbringers - Endwalker: helped me when I felt hopeless and helpless
  • Legend of Zelda: Breath of the Wild - Tears of the Kingdom: helps calm my mind, very cosy games for me; they're like a breath of fresh air (BotW more so than TotK)
  • Harvest Moon: Back to Nature: also helped me as a child through both grief and other troubles, and as an adult
  • Legend of Zelda: Majora's Mask - helped me as an adult to stop being afraid of adulthood, the passage of time, and uncertainty
Unsurprisingly, these games have also made it into my favourites.

How about you?
 
brb, will reply, having japanese language learning class atm
 
Aight, here goes

Final Fantasy VIII helped me understand life through the perspective of a teenage student trying to find his place in the world. Watching characters struggle with identity, relationships, and expectations mirrored my own experiences. During that time, I was often bullied or even boycotted by others, which made me feel isolated. But the game gave me a sense that I wasn’t alone - that even in a world of conflict and pressure, there’s still room to grow, to endure, and to keep moving forward.

Final Fantasy IX helped me see that the meaning of life isn’t something handed to us, it’s something we discover through the full range of human experience. Love gives us a reason to move forward, rage reminds us of what we stand for, and even moments of comedy bring light into darkness. The story also showed me that even when faced with death and the vast emptiness of nothingness, we still have the power to choose courage - to stand, to fight, and to define our own purpose despite the odds. Such is the values of Love, Rage and Comedy.

Suikoden and Suikoden II taught me the importance of relying on others in a world filled with conflict, ordeals, and constant trials. The journey in these stories isn’t meant to be walked alone, every ally, every bond, and every shared struggle matters. Even through war, betrayal, and long peregrinations, the strength of unity becomes the only thing that keeps hope alive. It showed me that no matter how harsh the world becomes, trusting and standing with others can turn even the most overwhelming challenges into something we can endure together.

Pokemon taught me to catch them all. If books, then the whole collections in that fiction series. If anime, then the whole collections of the anime' seasons. Card games? Mercy me. Action figure? Silly me. Video games? camaraderie!! Pokémon Blue was the first 2D top-down RPG I ever experienced, and it completely changed how I saw games. Before that, games felt more like isolated challenges, but this was a living world I could explore, step by step. Moving through towns, routes, and dungeons from a top-down perspective gave me a sense of structure and immersion that stayed with me. It sparked my interest in how worlds are built: tile by tile, map by map, system by system. The journey of catching, training, and growing alongside Pokémon also taught me about patience, progression, and companionship. Looking back, it didn’t just inspire me as a player, it also planted the foundation for my interest in creating my own RPGs, like Final Fantasy 2, especially the kind of 2D top-down experiences I want to build in the future. Incidentally, the best Pokemon games that I've ever played were Pokemon Yellow and Pokemon Crystal, official, and Pokemon Revolution Online, a fangame Pokemon MMO.

Harvest Moon taught me how to score the goddess, nuff said. :>

Battle Realms played a surprising but powerful role in changing my life. It wasn’t just a strategy game, because it became a gateway for me to fall in love with the English language. Through its dialogue, unit quotes, and story-driven campaigns, I was constantly exposed to words, phrases, and expressions that felt alive and meaningful. I found myself paying attention, repeating lines, and gradually understanding more. Over time, this natural immersion helped me improve my vocabulary and comprehension without it feeling like study. Beyond language, the game also taught me patience, planning, and discipline because every decision mattered, and success required thought, not just reaction. It shaped how I approach challenges: observe carefully, think ahead, and grow steadily.

Final Fantasy II holds a special place in my life because it was my very first PlayStation game. That alone made it unforgettable, it was my entry point into a whole new world of storytelling and imagination. But beyond being “the first,” it shaped how I saw growth and struggle. Unlike many games, progression wasn’t automatic, you had to earn it through actions, through persistence, and sometimes through failure. That system taught me that improvement in life works the same way: you grow by doing, by enduring, and by pushing through difficulty. It also introduced me to themes of sacrifice, war, and resilience, showing me that even ordinary people can rise in the face of overwhelming odds. In many ways, it didn’t just start my journey into gaming, but it also helped shape how I approach challenges and personal growth.

Final Fantasy Tactics influenced me by teaching me how important strategy, planning, and teamwork are. The game made me think carefully before every move. Battles are not just about attacking quickly, but about positioning, timing, and using the right skills. This taught me patience and the value of thinking ahead instead of rushing. Its job system also inspired me. Characters can change classes and learn different abilities, so they are not stuck in one role. This showed me that growth is flexible, and people can adapt and improve in different ways. It also taught me that teamwork works best when different roles support each other. The story left a strong impact on me too. It explores war, politics, and difficult choices. There is no simple good or evil, characters have different beliefs and reasons for what they do. This helped me understand that real life can also be complicated, and people are shaped by their situations. Overall, Final Fantasy Tactics taught me to think more carefully, value different roles in a team, and understand deeper, more realistic storytelling. Needless to say, for me, Final Fantasy Tactics is one of the best games I've ever played in my life, so ever green, so ever real.

Ragnarok Online had a massive impact on my life because it showed me what a living, breathing world could feel like. One of the biggest things that stood out was its incredible diversity of character roles and functions, each class wasn’t just a different set of skills, but a completely different way to experience the game. From support-focused roles to damage dealers, from merchants to hunters, it taught me that every role has value and that teamwork creates something greater than any individual. The monsters were also unforgettable, their designs were unique, expressive, and sometimes even charming, making the world feel alive rather than repetitive. Beyond gameplay, it gave me a sense of community, exploration, and belonging. Altogether, it didn’t just influence me as a player, it deeply shaped how I envision game design, especially in creating worlds filled with variety, identity, and meaningful roles.

Perhaps the only MMO that could rival Ragnarok Online 1 in 2D MMO-spheres is Wakfu MMORPG. Wakfu inspired me deeply in my creative journey because it showed me how a game world can feel both artistic and alive at the same time. One of the strongest impressions it left on me was its aesthetic and design direction, especially how character attire and equipment visibly change your appearance. It wasn’t just about stats or upgrades; every piece of gear became part of your identity. As you progressed, your character didn’t just become stronger, they looked different, more defined, more expressive. That idea made me realize how powerful visual progression can be in storytelling and game design. Beyond equipment design, the game’s special effects also stood out. Skills and abilities weren’t just functional, they were expressive, with vibrant animations and magical visuals that made combat feel dynamic and full of personality. It taught me that gameplay can be both mechanical and artistic at the same time, where every action carries visual impact and emotional energy. The environments were another major source of inspiration. The world of Wakfu felt beautifully crafted, with distinct regions that each had their own atmosphere, color palette, and emotional musical tone. Whether exploring lush landscapes, mysterious ruins, or vibrant towns, every area felt intentional and immersive. It made me realize how important world design is in shaping a player’s mood and sense of adventure. Overall, Wakfu didn’t just influence my taste, it reshaped how I think about creative design. It taught me that visuals, character identity, animation, and environment all work together to tell a story without words, and that a well-designed world can inspire imagination just by being experienced.

If I got capable machine, I would have played FFXIV in a heart beat. From the feedbacks I heard from its players and communities, that game is very positively immersive and optimistically suggestive.

Anyway, these were some of the video games of my all time fav that I could most prolly recall for now. :>
 
Wait, it was supposed to be "games that healed you" not "inspire", my apologies...
 
Games that healed me were most probably the below, not the best games I would recommend to play but it somehow healed me.

- GTA San Andreas / Five (Specifically SA-MP)
- Need for Speed (Hot Pursuit, Underground 2 and MW)
- Pokemon (FireRed and Scarlet)
- Zelda (BoTW)
- It Takes Two
- RDR2

I think those would be the ones that probably healed scars when I was growing up.
 
Games can heal you. I know this because I have tested it. During that period when I didn't have any job, I was so stressed. It was “FIFA” and “GTA V” that save my sanity. Once you are into it,.you would forget real life issues for some hours. Gaming does not solve my problem but it helps to calm my head enough so I can think properly.
 
Here's a list of games that I played during each time my mind was in crisis (i've actually documented all the activities i did while i going through grief, so this list might be a bit long..)


I played all of these games in order to distract myself from whatever was causing me stress at the time, which is how and why they helped me heal.

Wii Sports
Wii Sports: Resort
Super Mario 64
Sonic Adventure
Sonic Adventure 2
Sonic Unleashed
Sonic Heroes
Sonic and the Secret Rings
Sonic and the Black Knight
Super Mario Sunshine
Mario Kart Wii
Mario and Sonic at The Olympic Games
Kirby 64: The Crystal Shards
Super Smash Bros Brawl: Subspace Emissary
Counter Strike: Global Offensive
Team Fortress 2
Sonic Generations
Dance Dance Revolution SuperNOVA
Minecraft
Garry's Mod
Left 4 Dead 2
GTA IV (niko belic OUR beloved <3)
osu!
Super Mario World
Yoshi's Island
Hatsune Miku: Project Diva
Sonic 3D Blast: Flickies Island (Horrible game in retrospect, but it *was* pretty comforting back then)
Sonic R
Super Mario Galaxy
Super Mario Galaxy 2
METROID
Metal Gear Solid
Crash Bandicoot
GTA Vice City
GTA San Andreas
GTA III (the best GTA game)
Call of Duty: Black Ops 2
LittleBigPlanet
LittleBigPlanet 2
Paper Mario
 
You ppl can be a reason games should be kept growing :D
 
For me, there are various ways of "healing". There are games that you always enjoy.. you can replay it anytime, brings you nostalgia.. whatever.

This is a list that i suppose that soothes my soul in no particular order:

1- Pokemon Silver: Brings back the child in me, i remember to play it for hours just to listen to the goldenrod city music, all the level grinding i did back then and how i cherished the title when i couldn't afford anything else to play..
2- Half-Life: The game is the ultimate portal to me back when i had my first individual PC, and also it is the engine for one of the most played games in my teenage years (CS 1.6).
3- DooM: It all started here, all the madness of map modding, styles and fan-base created games, all popular games we know today were all inspired by this game.
4- Unreal: The first 2-3 levels of the game is what i expect from a FPS, all the dark atmosphere that could calm my anxiety during those hard times.

There are more games like Majora's Mask (which is my favorite of all time!) that inspires me to keep on fighting.
 
For me, there are various ways of "healing". There are games that you always enjoy.. you can replay it anytime, brings you nostalgia.. whatever.

This is a list that i suppose that soothes my soul in no particular order:

1- Pokemon Silver: Brings back the child in me, i remember to play it for hours just to listen to the goldenrod city music, all the level grinding i did back then and how i cherished the title when i couldn't afford anything else to play..
2- Half-Life: The game is the ultimate portal to me back when i had my first individual PC, and also it is the engine for one of the most played games in my teenage years (CS 1.6).
3- DooM: It all started here, all the madness of map modding, styles and fan-base created games, all popular games we know today were all inspired by this game.
4- Unreal: The first 2-3 levels of the game is what i expect from a FPS, all the dark atmosphere that could calm my anxiety during those hard times.

There are more games like Majora's Mask (which is my favorite of all time!) that inspires me to keep on fighting.
Half Life and Crystal were so fun.
 
The announcement of the game healed me. :')
2026691732111_1.jpg
 
still havent played any Zelda game lol
 
Interms of "healing" only two games come to mind for me:

Fable: Lost chapters - One of the earliest games I remember playing as a kid, played it a few years ago again and damn. Was struggling with driving lessons and just not knowing where I wanna go or what I wanna do next, helped me forget the stress for a little while. Some of the songs from the game definetly make me a bit emotional when I hear them.

Persona 3 - Specifically the PSP version, found it randomly in high school and got absolutely addicted, it ended up making me want to socialize more and study better (altho that didn't last long lol). Was feeling lonely at the time and was struggling with maintaining friendships, so it almost acted like a replacement, still though, one of the best gaming experiences I've had and not knowing ANYTHING about it before going into it definitely played a part.

(still haven't played Reload (the remake of P3) but I definetly will one day)
Persona P3 GIF by Xbox
 
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